Lua/Events/Shared/EntityDespawn
From JC2-MP Documentation
< Lua
Name | EntityDespawn |
---|---|
Arguments (in table) | object entity |
Return option | None |
Description
entity can be one of:
- Player
- Vehicle
- Checkpoint
- StaticObject
- ClientStaticObject
- ClientEffect
- ClientSound
To get the type, use args.entity.__type.
Vehicles count as despawned when they automatically respawn.
On the client, when objects are streamed out, they fire the event as well, not just when they are removed.
Example
function Foo(args) print("A "..args.entity.__type.." just despawned.") end Events:Subscribe("EntityDespawn", Foo)